August 12, 2026
An animated visualization of John Whitney’s motion graphics concepts, where dots orbiting at harmonically related speeds trigger musical notes on a chromatic scale. Created by Jim Bumgardner using Processing for the animation and his Syd synthesizer software for the music.
August 3, 2026
As backlash grows against AI-generated food photos and promotional flyers, restaurants are leaning into distinctly handmade touches — hand-drawn menus, film photography, and bespoke design — to signal human craft to their customers.
May 27, 2026
A reflective video sharing life lessons gained over a 20-year span, covering how time feels different with age, evolving perspectives on work, and the accumulation of stress. A personal meditation on the wisdom that comes with experience.
May 15, 2026
A humorous look at why circular logos with central focal points have become ubiquitous in AI company branding, exploring the design psychology, copycat effects, and broader trends in tech design conformity.
May 2, 2026
A seven-and-a-half-minute music video directed by Romain Gavras, set in a boarding school in 2034, where Yung Lean plays a charismatic, chaotic bully. It builds into a thundering crescendo of choreography by Damien Jalet that has been widely acclaimed as one of the most extraordinary music videos of the year.
March 30, 2026
Steven Pinker reflects on the life and legacy of evolutionary biologist Robert Trivers, whose groundbreaking work from 1971–1975 explained major human social dynamics—reciprocal altruism, parental investment, and parent-offspring conflict—through patterns of genetic overlap.
March 22, 2026
Mitchell Hashimoto discusses his work on Ghostty, a terminal emulator aiming to be so good that multiplexers like Tmux and Zellij become unnecessary by building their features directly into the terminal. This was a year ago, but I have hope of getting rid of Tmux. But I love tmux for now.
March 20, 2026
Andrej Karpathy discusses code agents, automated research, and what he calls the “loopy era” of AI, exploring how AI systems are becoming increasingly autonomous in writing code and conducting research.
March 13, 2026
Anil Dash explores how AI-powered tools are transforming software development, affecting coders differently based on whether they view coding as a career or a creative identity, and discusses potential paths forward for the tech community.
March 12, 2026
A CS50 Tech Talk where Dr. Matt Welsh argues that large language models will fundamentally transform programming, potentially replacing traditional code-writing with AI-driven software development. Saw this almost 3 years ago and it blew my mind, and now most of his perdictions have come true. He predicts a new programing language, but that new programing language just ended up being English.
March 7, 2026
An illustrated comic by Andy Warner telling the untold history behind the invention of the microprocessor, part of a series of Innovation Comics commissioned for Medium’s Backchannel.
AI agents are increasingly turning to filesystems rather than traditional databases for persistent context storage. The author argues that “the file format is the API” for agent interoperability, representing a fundamental shift in how agents maintain memory.
March 5, 2026
As AI agents become the primary interfaces with software, polished user interfaces lose their competitive advantage. Plain-text and code-based tools that LLMs can easily navigate are becoming more valuable. Hugo + claude skills makes posting links almost as easy as reblog was on tumblr.
A podcast interview with Mitchell Hashimoto, co-founder of HashiCorp and creator of Ghostty, discussing how AI agents have transformed his engineering workflow.
I use his products a lot. Terraform, Ghostty, Packer, etc. I’m a big fan of his work.
March 4, 2026
An argument that the market’s panic-selling of SaaS companies in favor of AI model companies is misguided, as the model layer is commoditizing while application-layer software maintains deeper competitive moats than investors realize.
A deep dive into building a massively multiplayer snake game accessible via SSH that can render over 100 million pixels per second while supporting thousands of concurrent players.
Andy Baio’s curated collection of interesting links from around the web. The original inspiration for this links page.